Board Game First Impressions: Nusfjord and Glen More II

I’ve thankfully been able to get more time in to play some games. One I recently bought, Nusfjord, and Glen More II I’ve played online.

Nusfjord is one I’ve been eyeing since it came out, but it’s not a cheap game at $70 MSRP. I’ve rarely had the money for it and other things won out when I did. But I finally had money when an excellent deal appeared. I bought the base game and Plaice deck, used and in perfect condition, for only $50 (with free shipping!).

Having drooled over it for quite some time, I was already certain I would enjoy it. And I do. I immediately played solo when it came in (only a couple of errors for the first game).

Solo setup (almost, forgot the forests but fixed it after the picture)

It’s an incredibly quick, easy, and satisfying solo game. Though it is a beat-your-own-score solo game, it’s nice that they provide a benchmark of a good score. This is the kind of game that requires a lot of planning, as the buildings drive the game but can combo in many different ways. And in solitaire play, the pieces you use one round stay put to get in your way the next round. It’s a simple, clean way to make worker-placement solo-friendly.

I’ve also played a campaign of Nusfjord (solitaire only, where you play 3 games in a row using 1 deck, but anything you build is removed from play in future games), as well as 2-player. I’m holding off on a review until I can get it played 3-player. At 2, it’s still a lot of fun, and the shares and fish mechanics allow for more interesting interaction that you miss out on in solitaire. I’m really enjoying the replay-ability of the different decks. Each one offers different combos, and the variety makes each deck alone re-playable. It’s definitely not as heavy as A Feast for Odin, but probably close to Agricola (maybe a little under). Not sure why they keep making discs for workers, though. Especially here where they don’t fit on all of the action spaces. It’s as if it was made for meeples but they just didn’t feel like using them.

This is the sequel to the classic Glen More which neither of us had played. Going into this one, we played without modules (chronicles). We played 2-player and 3.

We picked this one to try out specifically because we love rondel games, including Cramer’s lesser-known Kraftwagen. Like in Kraftwagen, the rondel changes after each turn. Here, players claim tiles from the rondel to add to their territory in front of them. You activate your new tile and adjacent tiles. It’s a simple system that combines tile-laying and engine-building.

One aspect of the components I don’t understand is the use of point tokens instead of a point track. It’s minor, but it’s odd.

One of the new things in Glen More II is a second board that features a map. As you take tiles, any compass icons allow you to travel on the map. The further you travel, the more money it costs, but then you get to place a marker onto one of several bonus locations on the map, getting resources, scoring for certain things, or gaining new abilities. It’s neat, though a fairly common element in a lot of Euros these days. But I appreciate the theme it brings to the game.

Definitely, the highlight is the look of your land as it expands with new tiles. It’s the kind of game where, in the end, you can look at all the work you put into your tableau and enjoy what you created even if you lost.

I look forward to playing more of these games, especially once we can play face-to-face again.

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