The Unseen World Playtest Report

Here’s a look at The Unseen World, a solitaire gamebook of paranormal investigation and horror set in modern-day Japan. Full system overview here. The gist of it is you travel from town to town, research haunted locations, then investigate those locations, resolving a series of encounters. Almost everything in the game is randomly generated usingContinue reading “The Unseen World Playtest Report”

The Unseen World Preview

Halloween soon approaches, and like last year, I’ve been working on a special holiday project! The Unseen World is a solitaire gamebook of paranormal investigation and horror set in modern-day Japan. You play as a paranormal investigator traveling to many towns across Japan, investigating haunted locations in order to collect evidence. You’ll spend evidence toContinue reading “The Unseen World Preview”

Winds of the North v0.8.2 Release

After several days of jury duty and other distractions, I’ve been back to Winds of the North to finish the update. Unfortunately, the program I use doesn’t seem to be supported anymore, and there was one bug that was never fixed in the retail version: PDF exports don’t have the text preserved, it gets convertedContinue reading “Winds of the North v0.8.2 Release”

Short story “The Knight of Dreams” and a look at “In Dreams” (a solitaire journaling RPG)

I wrote a short story, The Knight of Dreams, and you can read the free PDF below. Journaling Games In the wide world of RPGs, there is a huge variety of games and things that question the definition of a game. Journaling RPGs, as they’re called, are the latter. They’re typically solitaire and instead ofContinue reading “Short story “The Knight of Dreams” and a look at “In Dreams” (a solitaire journaling RPG)”

Winds of the North v0.8.2 Development Update

After further playtesting and getting some very valuable feedback, I’ve been back to making changes, applying fixes, and adding things for v0.8.2. The next update will be focused on balance changes and some re-organization. None of the mechanics are getting an overhaul this time. Exploration One of the biggest changes is how Exploration Encounters areContinue reading “Winds of the North v0.8.2 Development Update”

Winds of the North v0.8 Playtest Session p2 (Ragnhild, Early Winter, Year 1)

I decided to print out the Weekly Log sheet to keep better notes along with more pictures this time around. I think it’ll make for a more interesting session report. Part 1: LinkPreviews: LinkVersion 0.8 info: LinkPlaytest sign up: Link Early Winter (continued) Month 2 Ragnhild was partway through Early Winter. She’s not in aContinue reading “Winds of the North v0.8 Playtest Session p2 (Ragnhild, Early Winter, Year 1)”

Winds of the North v0.8 Playtest Session p1 (Ragnhild, Start-Early Winter, Year 1)

It’s been a while. Winds of the North is still in development, and I recently uploaded the v0.8.1 update. Previews: LinkVersion 0.8 info: LinkPlaytest sign up: Link For v0.8, I made a new character since so much had changed since starting my previous character. I also decided to make some cards for various character typesContinue reading “Winds of the North v0.8 Playtest Session p1 (Ragnhild, Start-Early Winter, Year 1)”

Winds of the North Cover

We like to believe the adage, “Don’t judge a book by its cover,” but we do it all the time. A bad cover hurts sales. A good cover makes sales. In fact, a recent novel, Nothing but Blackened Teeth, sold many copies on its amazing cover, but has gotten a lot of negative reviews forContinue reading “Winds of the North Cover”

Winds of the North v0.8 Release

For those new to WotN, it’s a sandbox RPG/Gamebook set in Viking Age Scandinavia where you’ll make your own character and begin a campaign to become a King or Queen over the course of multiple in-game years. There have been several previews that detail more about the various mechanics and activities there are. Below areContinue reading “Winds of the North v0.8 Release”

Winds of the North v0.8 Preview

At some point, I may have said there were to be no further large changes to Winds of the North. Well, there were still some things bugging me, and I felt the design needed something more than tweaking to deal with the issues. The two big areas where I had problems were Combat and Trade.Continue reading “Winds of the North v0.8 Preview”