
It took a while to compile the feedback and implement the changes (also interrupted by a much-needed break), but the next update is here. It’s primarily small tweaks and balance changes with a couple of revised systems to help streamline the game. Here’s a look at the bigger and more notable changes/fixes/additions in 0.8.3.
- New buildings. Settlement specialization and a Mead Hall.
- Improved Table of Contents.
- Storms have been streamlined for faster resolution.
- Marked Crops now called Flourishing Crops.
- Bookmarks cleaned up and re-added.
- Sickness rules expanded and moved to the Rules.
- Some minor reorganization. Moved character creation, swapped First Play Advice and Prologue, Advanced Rules now part of the main Rules.
- Moved Ice-Skating to Leisure (otherwise unchanged).
- Tasks reworked. There are new ones, and some improve if you meet additional requirements.
- Byre now only applies to the 4 animals placed in it.
- Starting Animals: 2 Goats and 1 Pig.
- New streamlined chart for determining Late Winter Sickness.
- Lose 3 Happiness anytime Household members or Hirðmenn die.
- Several adjustments to Farm Mishap Events to improve how they scale over the course of the game.
- No more free rewards when reaching certain levels of Fame.
- Gain 1 Ancestral Spirit when sacrificing at your own Runestone.
- Increased Year End taxes to 30 (up from 20).
- Market fees slightly increased.
- Some DEF bonuses have been reduced to AP bonuses. New Armor items.
- Changed “ill” from Weather to Sick, now follows the Sickness rules.
- You now have 4 Main slots for Equipment (Weapons, Shield, Banner), allowing you to carry multiple weapon sets.