Part 1: Spring When last we saw Eyjolf, he had built the Smokehouse and made a nice Discovery to add to his map. He had stockpiled some Wood but still needs Iron for the Smithy. And he had been debating whether to join in the Summer Raids or stay home and perhaps do more Exploring.Continue reading “Winds of the North Playtest Session pt2 (Eyjolf, Summer, Year 1)”
Author Archives: ThomasPKing
Winds of the North Playtest Session (Eyjolf, Spring, Year 1)
I’ve playtested Winds of the North a handful of times already at various stages of its development. But it’s been a while since a good chunk of what I’ve been working on this past few weeks was mostly writing encounters and cleaning up the rules so hopefully, someone who isn’t the designer can understand howContinue reading “Winds of the North Playtest Session (Eyjolf, Spring, Year 1)”
Winds of the North Playtesting Begins!
It’s taken a while, but the first beta for Winds of the North is ready. Most of the game is in a good state, but there are some areas not yet finished. Still, there should be more than enough for playtesting. Over the coming weeks, I’ll be releasing updates that add more while also fixingContinue reading “Winds of the North Playtesting Begins!”
Winds of the North Preview 5: History and Folklore
Winds of the North is an upcoming solo Viking gamebook. It features sandbox gameplay with a mix of adventure and farm management. Each week, until open playtesting begins, I’ll be sharing a preview of the mechanics and features. Catch up on past articles:AnnouncementPreview 1: Core MechanismPreview 2: Time and SeasonsPreview 3: Life on the FarmPreview 4:Continue reading “Winds of the North Preview 5: History and Folklore”
Winds of the North Preview 4: Exploring the North
Winds of the North is an upcoming solo Viking gamebook. It features sandbox gameplay with a mix of adventure and farm management. Each week, until open playtesting begins, I’ll be sharing a preview of the mechanics and features. Catch up on past articles:AnnouncementPreview 1: Core MechanismPreview 2: Time and SeasonsPreview 3: Life on the Farm Sign-upContinue reading “Winds of the North Preview 4: Exploring the North”
Winds of the North Preview 3: Life on the Farm
Winds of the North is an upcoming solo Viking gamebook. It features sandbox gameplay with a mix of adventure and farm management. Each week, until open playtesting begins, I’ll be sharing a preview of the mechanics and features. Catch up on past articles:AnnouncementPreview 1: Core MechanismPreview 2: Time and Seasons Sign-up for the mailing list!Continue reading “Winds of the North Preview 3: Life on the Farm”
Britains Deetail Medieval Knights
My brother and I recently went digging into a box of very old toys. There were many discoveries, but what stood out to me were these pre-painted plastic minis with green metal bases. They were medieval knights and soldiers and included some horses. After a quick Google search, I found out what they were. BritainsContinue reading “Britains Deetail Medieval Knights”
Winds of the North Preview 2: Time and Seasons
Winds of the North is an upcoming solo Viking gamebook. It features sandbox gameplay with a mix of adventure and farm management. Each week, until open playtesting begins, I’ll be sharing a preview of the mechanics and features. Catch up on past articles:AnnouncementPreview 1: Core Mechanism Sign-up for the mailing list! The passing of timeContinue reading “Winds of the North Preview 2: Time and Seasons”
Board Game First Impressions: AuZstralia
I was interested when this was first released, but the more I play Wallace games, the more interested I am in trying his other titles. The Cthulhu theme has been hit or miss for me. But the way AuZtralia handles it feels very different. The Game Martin Wallace certainly seems to have some hallmarks. TheContinue reading “Board Game First Impressions: AuZstralia”
Winds of the North Preview 1: Core Mechanism
Winds of the North is an upcoming solo Viking gamebook. It features sandbox gameplay with a mix of adventure and farm management. Each week, until open playtesting begins, I’ll be sharing a preview of the mechanics and features. Sign-up for the mailing list! For this first preview, it seemed appropriate that it focus on theContinue reading “Winds of the North Preview 1: Core Mechanism”
