I’ve been working on a gamebook for over a year (almost 2?), and I recently participated in the 24-hour RPG design contest on RPGGeek, my entry being a solo RPG called Premonitions. The contest is almost over, but I’ve been thinking about the system I created and how it might be applied to other themes.Continue reading “Gamebook vs solo RPG”
Tag Archives: gamebook
“The Dawnless Valley” Playtests!
I’ve been very busy this past week finishing the current round of edits on my dark fantasy gamebook*, The Dawnless Valley. Hence the lack of reviews and articles. *A gamebook is like a choose-your-own-adventure book but with RPG-like rules and mechanics. Typically, you create and customize your own character, acquire items, and there’s usually someContinue reading ““The Dawnless Valley” Playtests!”
Project Update: “The Dawnless Valley” Gamebook
For those who don’t know, I’ve been working on a dark fantasy gamebook* for over a year. It’s been through several rounds of playtesting and lots of editing. *A gamebook is like a choose-your-own-adventure book but with RPG-like rules and mechanics. Typically, you create and customize your own character, acquire items, and there’s usually someContinue reading “Project Update: “The Dawnless Valley” Gamebook”
Book/RPG Review: Fabled Lands
7/10 Enjoyable and unique but not without drawbacks. I’ve played bits of book 1-4 in the Java version and books 1-2 in print. Fabled Lands is a series of gamebooks that continue the tradition set by the Fighting Fantasy books of the 80s. For anyone unfamiliar with the term “gamebook” it’s like a choose-your-own-adventure andContinue reading “Book/RPG Review: Fabled Lands”
