Gamebook vs solo RPG

I’ve been working on a gamebook for over a year (almost 2?), and I recently participated in the 24-hour RPG design contest on RPGGeek, my entry being a solo RPG called Premonitions. The contest is almost over, but I’ve been thinking about the system I created and how it might be applied to other themes.Continue reading “Gamebook vs solo RPG”

“The Dawnless Valley” Playtests!

I’ve been very busy this past week finishing the current round of edits on my dark fantasy gamebook*, The Dawnless Valley. Hence the lack of reviews and articles. *A gamebook is like a choose-your-own-adventure book but with RPG-like rules and mechanics. Typically, you create and customize your own character, acquire items, and there’s usually someContinue reading ““The Dawnless Valley” Playtests!”

Project Update: “The Dawnless Valley” Gamebook

For those who don’t know, I’ve been working on a dark fantasy gamebook* for over a year. It’s been through several rounds of playtesting and lots of editing. *A gamebook is like a choose-your-own-adventure book but with RPG-like rules and mechanics. Typically, you create and customize your own character, acquire items, and there’s usually someContinue reading “Project Update: “The Dawnless Valley” Gamebook”

Book/RPG Review: Fabled Lands

7/10 Enjoyable and unique but not without drawbacks. I’ve played bits of book 1-4 in the Java version and books 1-2 in print. Fabled Lands is a series of gamebooks that continue the tradition set by the Fighting Fantasy books of the 80s. For anyone unfamiliar with the term “gamebook” it’s like a choose-your-own-adventure andContinue reading “Book/RPG Review: Fabled Lands”