Winds of the North Playtest Session pt2 (Eyjolf, Summer, Year 1)

Part 1: Spring When last we saw Eyjolf, he had built the Smokehouse and made a nice Discovery to add to his map. He had stockpiled some Wood but still needs Iron for the Smithy. And he had been debating whether to join in the Summer Raids or stay home and perhaps do more Exploring.Continue reading “Winds of the North Playtest Session pt2 (Eyjolf, Summer, Year 1)”

Winds of the North Playtest Session (Eyjolf, Spring, Year 1)

I’ve playtested Winds of the North a handful of times already at various stages of its development. But it’s been a while since a good chunk of what I’ve been working on this past few weeks was mostly writing encounters and cleaning up the rules so hopefully, someone who isn’t the designer can understand howContinue reading “Winds of the North Playtest Session (Eyjolf, Spring, Year 1)”

Winds of the North Playtesting Begins!

It’s taken a while, but the first beta for Winds of the North is ready. Most of the game is in a good state, but there are some areas not yet finished. Still, there should be more than enough for playtesting. Over the coming weeks, I’ll be releasing updates that add more while also fixingContinue reading “Winds of the North Playtesting Begins!”

Winds of the North Preview 5: History and Folklore

Winds of the North is an upcoming solo Viking gamebook. It features sandbox gameplay with a mix of adventure and farm management. Each week, until open playtesting begins, I’ll be sharing a preview of the mechanics and features. Catch up on past articles:AnnouncementPreview 1: Core MechanismPreview 2: Time and SeasonsPreview 3: Life on the FarmPreview 4:Continue reading “Winds of the North Preview 5: History and Folklore”

Winds of the North Preview 4: Exploring the North

Winds of the North is an upcoming solo Viking gamebook. It features sandbox gameplay with a mix of adventure and farm management. Each week, until open playtesting begins, I’ll be sharing a preview of the mechanics and features. Catch up on past articles:AnnouncementPreview 1: Core MechanismPreview 2: Time and SeasonsPreview 3: Life on the Farm Sign-upContinue reading “Winds of the North Preview 4: Exploring the North”

Winds of the North Preview 3: Life on the Farm

Winds of the North is an upcoming solo Viking gamebook. It features sandbox gameplay with a mix of adventure and farm management. Each week, until open playtesting begins, I’ll be sharing a preview of the mechanics and features. Catch up on past articles:AnnouncementPreview 1: Core MechanismPreview 2: Time and Seasons Sign-up for the mailing list!Continue reading “Winds of the North Preview 3: Life on the Farm”

Winds of the North Preview 2: Time and Seasons

Winds of the North is an upcoming solo Viking gamebook. It features sandbox gameplay with a mix of adventure and farm management. Each week, until open playtesting begins, I’ll be sharing a preview of the mechanics and features. Catch up on past articles:AnnouncementPreview 1: Core Mechanism Sign-up for the mailing list! The passing of timeContinue reading “Winds of the North Preview 2: Time and Seasons”

Winds of the North Preview 1: Core Mechanism

Winds of the North is an upcoming solo Viking gamebook. It features sandbox gameplay with a mix of adventure and farm management. Each week, until open playtesting begins, I’ll be sharing a preview of the mechanics and features. Sign-up for the mailing list! For this first preview, it seemed appropriate that it focus on theContinue reading “Winds of the North Preview 1: Core Mechanism”

Announcement: Winds of the North — A Solo Viking Gamebook

Since finishing my revisions for The Dawnless Valley (still looking for a publisher), I started work on the next big project. I’ve learned a lot from working on previous designs, so going into this one felt like a breeze compared to other times I tried to start gamebooks. This is one I’ve tried to makeContinue reading “Announcement: Winds of the North — A Solo Viking Gamebook”