Winds of the North Preview 4: Exploring the North

Winds of the North is an upcoming solo Viking gamebook. It features sandbox gameplay with a mix of adventure and farm management. Each week, until open playtesting begins, I’ll be sharing a preview of the mechanics and features. Catch up on past articles:AnnouncementPreview 1: Core MechanismPreview 2: Time and SeasonsPreview 3: Life on the Farm Sign-upContinue reading “Winds of the North Preview 4: Exploring the North”

Winds of the North Preview 3: Life on the Farm

Winds of the North is an upcoming solo Viking gamebook. It features sandbox gameplay with a mix of adventure and farm management. Each week, until open playtesting begins, I’ll be sharing a preview of the mechanics and features. Catch up on past articles:AnnouncementPreview 1: Core MechanismPreview 2: Time and Seasons Sign-up for the mailing list!Continue reading “Winds of the North Preview 3: Life on the Farm”

Winds of the North Preview 2: Time and Seasons

Winds of the North is an upcoming solo Viking gamebook. It features sandbox gameplay with a mix of adventure and farm management. Each week, until open playtesting begins, I’ll be sharing a preview of the mechanics and features. Catch up on past articles:AnnouncementPreview 1: Core Mechanism Sign-up for the mailing list! The passing of timeContinue reading “Winds of the North Preview 2: Time and Seasons”

Winds of the North Preview 1: Core Mechanism

Winds of the North is an upcoming solo Viking gamebook. It features sandbox gameplay with a mix of adventure and farm management. Each week, until open playtesting begins, I’ll be sharing a preview of the mechanics and features. Sign-up for the mailing list! For this first preview, it seemed appropriate that it focus on theContinue reading “Winds of the North Preview 1: Core Mechanism”

Announcement: Winds of the North — A Solo Viking Gamebook

Since finishing my revisions for The Dawnless Valley (still looking for a publisher), I started work on the next big project. I’ve learned a lot from working on previous designs, so going into this one felt like a breeze compared to other times I tried to start gamebooks. This is one I’ve tried to makeContinue reading “Announcement: Winds of the North — A Solo Viking Gamebook”

Gamebook vs solo RPG

I’ve been working on a gamebook for over a year (almost 2?), and I recently participated in the 24-hour RPG design contest on RPGGeek, my entry being a solo RPG called Premonitions. The contest is almost over, but I’ve been thinking about the system I created and how it might be applied to other themes.Continue reading “Gamebook vs solo RPG”

“The Dawnless Valley” Playtests!

I’ve been very busy this past week finishing the current round of edits on my dark fantasy gamebook*, The Dawnless Valley. Hence the lack of reviews and articles. *A gamebook is like a choose-your-own-adventure book but with RPG-like rules and mechanics. Typically, you create and customize your own character, acquire items, and there’s usually someContinue reading ““The Dawnless Valley” Playtests!”

Project Update: “The Dawnless Valley” Gamebook

For those who don’t know, I’ve been working on a dark fantasy gamebook* for over a year. It’s been through several rounds of playtesting and lots of editing. *A gamebook is like a choose-your-own-adventure book but with RPG-like rules and mechanics. Typically, you create and customize your own character, acquire items, and there’s usually someContinue reading “Project Update: “The Dawnless Valley” Gamebook”

Book/RPG Review: Fabled Lands

7/10 Enjoyable and unique but not without drawbacks. I’ve played bits of book 1-4 in the Java version and books 1-2 in print. Fabled Lands is a series of gamebooks that continue the tradition set by the Fighting Fantasy books of the 80s. For anyone unfamiliar with the term “gamebook” it’s like a choose-your-own-adventure andContinue reading “Book/RPG Review: Fabled Lands”